ABOUT ME

One of my very first memories from my childhood was when my big cousin handed me over his 64 controller because he was playing Ocarina of Time, and I was by his side. Since that exact moment, video games in general have been over my head all the time. Even if I am not thinking about them, I am thinking about the second best thing I love, and that is doing them. Or more specifically, how to do them.

All the curiosity turned me into the professional I am today, which is very eager to learn a lot about video games, and will never not want to keep learning.

In 2017, I embarked on a life experience, leaving my country with 17 years and studying in INSA de Lyon. However, in 2021, I started what will become my main focus at UDIT, studying a bachelor's degree in video game design and development.

I have learnt many things along the way, gathered new insights and different perspectives. I have also mastered new languages, new engines, new tools, met new people, improved my coding abilities. In my spare time, I work on personal projects which either way I am always learning.

My passion for video games has driven me to pursue a career in this field. I am always eager to learn more and improve my skills. I hope to create innovative and engaging games that will entertain and inspire others.

Programmer & Game developer

..and code lover.

My name is Andrés Ragot. I am a professional, eager to keep learning. I have experience in Lead programmer, Game programmer, and Producer. What makes me passionate about video games is how multiple disciplines come together to create an experience. However, I am specifically passionate about how coding, which is in the very essence are just 0’s and 1’s, can produce such amazing results.

Tailless (2024)

Lead programmerGame programmer

Embark on an epic adventure with our adorable Axolotl in a Roguelike-style video game. In this thrilling journey, our brave Axolotl will face unimaginable challenges, overcome obstacles, and discover hidden treasures, all while exploring a magical castle filled with mystery and wonder.

This video game is currently being developed by a passionate and dedicated team of six individuals. Each team member brings their unique experience and specialized skills to create an unforgettable gaming experience. Together, we are working tirelessly to bring this fantastical world to life and provide players with an adventure they will remember for a long time. Get ready to join the adventure and dive into the world of our beloved Axolotl!

Try it out: Itch.io

Soon on Steam.

Ranas Insanas (Insane Lake) (2023)

Lead programmerGame programmerProducer

A dynamic game, crafted in under two weeks by a dedicated team of five, features an unusual twist on the fighting genre. In this unique setup, players control agile frogs, nimbly dodging a barrage of falling logs.

The game is currently undergoing a transformation, being reimagined and enhanced by a larger team as part of a personal passion project. This endeavor promises to breathe new life into the game, taking it to new heights of fun and excitement.

  • Solely responsible for all programming aspects
  • Made with Unity
  • Implemented artistic elements into the game
  • Managed the team effectively and efficiently

Download: Itch.io

Hidalgo (2023)

Game programmer

Game developped in 3 months in the first Spanish-Belgian hackathon that applies video game and animation technologies for education, culture, and tourism.

  • Won the recognition of the best project
  • Made in Unreal 5.2

Download: Drive

Misran Fighters (2023)

Lead programmerGame programmerProducer

This engaging Beat 'em up game was meticulously crafted in under three hundred hours by a dedicated team of five. Initially conceived for a Jam, it was ultimately developed as a class project. The primary focus was to ensure an immersive game feel, which we successfully achieved, exceeding our initial expectations.

  • Solely responsible for programming all enemy and player characters
  • Made with Unity
  • Included a challenging boss encounter
  • Incorporated diverse mechanics in a beat 'em up style

Download: Itch.io

Unwritten Alliances (2022)

Lead programmerProducer

This is a tower defense game, meticulously crafted as a class project by a dedicated team of three over a span of just 10 weeks. Despite the tight timeline and small team size, the game stands as a testament to the team’s hard work and commitment.

  • Solely responsible for all coding aspects
  • Proud recipient of the “Best Game of the Year” award in class
  • Managed the team effectively and efficiently
  • First game developed using Unity
  • Implemented artistic elements into the game

Download:Itch.io

Jumping Yayo (2023)

Lead programmerGame programmerProducer

This game was a unique challenge, developed in a span of just two weeks by a small but dedicated team of three. The only guiding principle was that it had to evoke strong emotions - it could either be humorous or induce stress. This unconventional rule sparked creativity and led to the creation of a truly distinctive gaming experience.

  • Solely responsible for all coding aspects
  • Made in Unity
  • Managed the team effectively and efficiently

Download: Itch.io

NO EYES TO SEE (2021)

Producer

“No Eyes to See” marks my debut in the world of official game development. This game draws heavy inspiration from “The Binding of Isaac”. It’s a testament to my passion for gaming and the beginning of an exciting journey in game creation.

  • Made with Construct
  • Managed the team effectively and efficiently

Download: Itch.io