3D Graphics Engine for ESP32
 
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Ragot::Scene Member List

This is the complete list of members for Ragot::Scene, including all inherited members.

add_node(std::shared_ptr< Node > node, const basics::Id name)Ragot::Scene
collect_components()Ragot::Scene
find_node(const basics::Id name)Ragot::Scene
get_main_camera() constRagot::Sceneinline
get_root()Ragot::Sceneinline
get_root() constRagot::Sceneinline
main_cameraRagot::Sceneprivate
named_nodesRagot::Sceneprivate
remove_node(std::shared_ptr< Node > node)Ragot::Scene
root_nodeRagot::Sceneprivate
runningRagot::Sceneprivate
Scene()Ragot::Scene
Scene(Camera *camera)Ragot::Scene
set_main_camera(Camera *camera)Ragot::Scene
start()Ragot::Sceneinline
stop()Ragot::Sceneinline
task_update(std::stop_token, float delta_time)Ragot::Sceneprivate
traverse(const std::function< void(std::shared_ptr< Node >) > &callback)Ragot::Scene
update(float delta_time)Ragot::Scene
~Scene()=defaultRagot::Scene