3D Graphics Engine for ESP32
 
Loading...
Searching...
No Matches
main.cpp File Reference

This file contains the main function for the Ragot engine, which initializes the renderer and scene, and starts the main rendering loop. More...

#include "Renderer.hpp"
#include <vector>
#include "CommonTypes.hpp"
#include "Scene.hpp"
#include "RevolutionMesh.hpp"
#include "ExtrudeMesh.hpp"
#include "Id.hpp"
#include "Logger.hpp"
#include "Thread_Pool.hpp"
#include "Window.hpp"
Include dependency graph for main.cpp:

Functions

void main_loop (Renderer &renderer, Scene &scene, Window &window)
 Main loop for the Ragot engine on non-ESP platforms.
 
int main (int argc, char *argv[])
 Main function for the Ragot engine.
 

Variables

static const char * MAIN_TAG = "Main"
 

Detailed Description

This file contains the main function for the Ragot engine, which initializes the renderer and scene, and starts the main rendering loop.

Author
Andrés Ragot (github.com/andresragot)
Version
1.0
Date
2025-06-01

Copyright (c) 2025 Andrés Ragot

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Function Documentation

◆ main()

int main ( int argc,
char * argv[] )

Main function for the Ragot engine.

This function initializes the logger, sets up the scene, creates the renderer, and enters the main rendering loop.

Returns
int Exit status of the program.
Here is the call graph for this function:

◆ main_loop()

void main_loop ( Renderer & renderer,
Scene & scene,
Window & window )

Main loop for the Ragot engine on non-ESP platforms.

Parameters
rendererRenderer instance to handle rendering.
sceneScene instance containing the 3D objects.
windowWindow instance for displaying the rendered output.
Here is the call graph for this function:
Here is the caller graph for this function:

Variable Documentation

◆ MAIN_TAG

const char* MAIN_TAG = "Main"
static