This file contains the main function for the Ragot engine, which initializes the renderer and scene, and starts the main rendering loop. More...
#include "Renderer.hpp"
#include <vector>
#include "CommonTypes.hpp"
#include "Scene.hpp"
#include "RevolutionMesh.hpp"
#include "ExtrudeMesh.hpp"
#include "Id.hpp"
#include "Logger.hpp"
#include "Thread_Pool.hpp"
#include "Window.hpp"
Functions | |
void | main_loop (Renderer &renderer, Scene &scene, Window &window) |
Main loop for the Ragot engine on non-ESP platforms. | |
int | main (int argc, char *argv[]) |
Main function for the Ragot engine. | |
Variables | |
static const char * | MAIN_TAG = "Main" |
This file contains the main function for the Ragot engine, which initializes the renderer and scene, and starts the main rendering loop.
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int main | ( | int | argc, |
char * | argv[] ) |
Main function for the Ragot engine.
This function initializes the logger, sets up the scene, creates the renderer, and enters the main rendering loop.
Main loop for the Ragot engine on non-ESP platforms.
renderer | Renderer instance to handle rendering. |
scene | Scene instance containing the 3D objects. |
window | Window instance for displaying the rendered output. |
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static |