Represents the transformation of a camera in 3D space.
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#include <CommonTypes.hpp>
Represents the transformation of a camera in 3D space.
This structure holds the position and direction of the camera, allowing for transformations in a 3D environment.
◆ dir_x
float Ragot::Camera_Transform::dir_x |
◆ dir_y
float Ragot::Camera_Transform::dir_y |
◆ dir_z
float Ragot::Camera_Transform::dir_z |
float Ragot::Camera_Transform::x |
float Ragot::Camera_Transform::y |
float Ragot::Camera_Transform::z |
The documentation for this struct was generated from the following file: