3D Graphics Engine for ESP32
 
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Ragot::Camera_Transform Struct Reference

Represents the transformation of a camera in 3D space. More...

#include <CommonTypes.hpp>

Collaboration diagram for Ragot::Camera_Transform:
Collaboration graph

Public Attributes

float x
 
float y
 
float z
 
float dir_x
 
float dir_y
 
float dir_z
 

Detailed Description

Represents the transformation of a camera in 3D space.

This structure holds the position and direction of the camera, allowing for transformations in a 3D environment.

Member Data Documentation

◆ dir_x

float Ragot::Camera_Transform::dir_x

◆ dir_y

float Ragot::Camera_Transform::dir_y

◆ dir_z

float Ragot::Camera_Transform::dir_z

◆ x

float Ragot::Camera_Transform::x

◆ y

float Ragot::Camera_Transform::y

◆ z

float Ragot::Camera_Transform::z

The documentation for this struct was generated from the following file: