3D Graphics Engine for ESP32
 
Loading...
Searching...
No Matches
Ragot::PSRAMAllocator< T, Flag >::rebind< U > Struct Template Reference

Rebinds the allocator to a different type. This struct allows the PSRAMAllocator to be used with different types while maintaining the same allocation flags. More...

#include <RamAllocator.hpp>

Collaboration diagram for Ragot::PSRAMAllocator< T, Flag >::rebind< U >:
Collaboration graph

Public Types

using other = PSRAMAllocator<U, Flag>
 

Detailed Description

template<typename T, uint16_t Flag>
template<typename U>
struct Ragot::PSRAMAllocator< T, Flag >::rebind< U >

Rebinds the allocator to a different type. This struct allows the PSRAMAllocator to be used with different types while maintaining the same allocation flags.

Template Parameters
U

Member Typedef Documentation

◆ other

template<typename T, uint16_t Flag>
template<typename U>
using Ragot::PSRAMAllocator< T, Flag >::rebind< U >::other = PSRAMAllocator<U, Flag>

The documentation for this struct was generated from the following file: