3D Graphics Engine for ESP32
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Here is a list of all functions with links to the classes they belong to:
- a -
add_child() :
Ragot::Node
add_component() :
Ragot::Component
add_node() :
Ragot::Scene
allocate() :
Ragot::PSRAMAllocator< T, Flag >
apply_transform_to_vertices() :
Ragot::Mesh
are_vertices_coplanar() :
Ragot::ExtrudeMesh
Assets() :
Ragot::Assets
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1.13.2